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標題: allowing them spend issues of Glamour 1 [打印本頁]

作者: dueejnbs    時間: 2016-3-19 13:33     標題: allowing them spend issues of Glamour 1

World of Darkness, Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Promethean: A Created, Changeling: The Lost, Hunter: The Vigil and Geist: The Crime Eaters are trademarks with CCP hf.
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Because the title suggests, this is a collection of Changeling Kiths. While it seems a strange representation of their Seeming, some azines take their affinity from these wildlife. They do not have an active Blessing, but you are instead exempt from a area of the 's Curse   they do not experience increased penalties when using not qualified mental Skills.
Nestmaker: These changelings get their affinity from nesting and constructing animals: birds, otters, termites, and the like; they reflect the experiences of fae that protect houses and buildings from cause harm to. Their Blessing is the Stout Portal: the changeling can spend points of Glamour to raise the Durability of a building's wall structure and doors (this may be broken into segments or not, depending on the dimensions of building and story requirements); the protection lasts for one scene.
Scavenger: Obviously enough, changelings whose thanks is with scavenging animals, those that endure on fare Generic Levitra Online too minimal and dangerous for others. In either case, Kamagra Oral Jelly Reviews their Blessing is the Dark Sight: the changeling can invest 1 Glamour to receive an idea of the nearest threat with death hanging over a goal.
Lostfinder: The darkness is where everything's hidden, and where things missing find themselves. As lost people, even among the Lost, quite a few s take their affinity for these kinds of items, brining them to the light (or perhaps to patches of only slight shadow ). They have the Seeker's Great thing: the changeling gains the On the lookout for again rule for policies involving Investigation; she can likewise spend 1 Glamour to achieve a sense of direction for the factor she seeks (to get the following bonus, the object must be particular and valued, either from the changeling herself or by a celebration she is acting for   though the value need not be monetary or perhaps strictly personal   an archaeologist hunting for a clue to interpreting a niche site would qualify).
Mnemosyne: These changelings come with an affinity for lost moments, which enables it to return them to those who once knew them. Their benefit is the Gift of Memories   the changeling can roll Cleverness + Empathy with the benefit of 8 again to discern the correct questions to remind a aim for of a memory she has neglected (or that no this sort of memory is there).
Shadeskin: These are the changelings that hide in the darkness, paralleling all of the invisible spirits that filled the ancient world. They have a beauty and magnetism to them   but that splendor is also cold and a tiny frightening. Their Blessing will be Entrancement: the changeling benefits from the Hunting for again rule for Term (and obviously doesn't suffer the regular  Curse for that SKill) and Scare.
Gildskin: These changelings take their affinity via metals and other materials viewed as precious; by drawing on other individuals' sense of greed, they can thrust them into following the course the changeling wants to go. The Blessing is Suggestion: your changeling gains the 9 once more rule for Persuasion and also Subterguge voice, by making it appear profitable to follow her; those that have Greed suffer a  1 on their Resistance Attribute Levitra Chemist Warehouse if pertinent, while those with Temperance gain a +1.
Ironbones: Most of these changelings take their affinity from alloys, specifically those metals reknowned intended for utility and strength. Its Blessing is Steadfast Design: the changeling may spend A single Glamour to add a perish to her defense (damaging credit armour) for a single assault; despite the name of the Kith, straightener itself is not affected.
Loamkin: These changelings take their affinity Kamagra Australia Shop from fungi and other decomposers, and draw on their capability to survive anywhere and on everything. Their Blessing is Consumption: the changeling can eat everything organic, no matter how spoiled, along with live on it; she additionally gains a 9 yet again to resist all organic harmful toxins.
Magmaheart: The Earth is not just enduring, it is forceful, reminding all Levitra Generic of it is presence and power; the actual changelings of this Kith embody that a sense of power, parallelling gods and spirits of volcanos. They have the Burning Good thing: their gaze is fire, allowing them spend factors of Glamour 1:A single to add dice to costly involving Presence.
Pathfinder: Rather than just about any physical phenomenon of character, these changelings are touched by simply space and motion; the strategies between places. Their true blessing is the Sure Path   every rolls to navigate and also orient benefit from 9 once again   when faced with several possible ways, the changeling may also spend One Glamour to sense which is the safest.
Soilborn: Earth is not just lasting and hard; it is also nurtuing and wholesome; these are the nymphs, auki, and perhaps even (though to not ever their faces) flower fairies on the s. Their Blessing will be the Nourishing Kamagra 100mg Touch: by paying out 1 Glamour, they can make it possible for a subject to go without food and water for 1 day without it rising towards deprivation; this can be repeated as many times as the subject provides Stamina (other changelings, though definitely not the Soilborn herself, mages, and werewolves can benefit from this blessing; Prometheans and pumpkin heads cannot).
Stormtouched: These changelings are infused with the energy of stormclouds, thunder, and lightning. Their Blessing is the Connoisseur's Eye: the changeling may spend 1 Glamour to achieve the benefits of Encyclopedic Knowledge and the Hunting for again rule when discovering the value of an object; or individual.
Deathseer (also a  Kith): In the case of , their time of dwelling among elegance has made ugliness stand out all the more to them, including the ultimate ugliness of death; in the case of s, their time amongst shadows and hidden items has given them insight into the ultimate mystery. Either way, their Good thing is the Black Sight: your changeling can spend 1 Style to receive a vision of the most adjacent threat of death holding over a target.
Healer: This  have a purity to them, perhaps at their worst   and that makes it possible for some to make others pure   these changelings embody this possible, able to mend and unmark the groups of others. They possess the Healer's Blessing   once per world, the changeling may spend Sophisticated style to heal a subject   every single point spent heals One bashing damage, downgrades 1 deathly to bashing, or purges all scars from a more mature wound.
  
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